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Fragmented Fictions

Houdini webinar results. Taught by Zeynep Topal @ DesignMorphine | 2021 The primary objective of Fragmented Fictions V1.0 was to employ procedural volumetric modeling techniques to produce robust mesh geometries in Houdini with VDB systems. This approach enables the generation of intricate and complex structures that can be utilized in a wide range of applications. By utilizing this cutting-edge technology, users can create visually stunning and highly detailed models that would otherwise be challenging to produce using traditional 3D modeling techniques.

The primary objective of this course was to foster an approach that does not prioritize any particular design language. Rather, the aim was to establish a symbiotic relationship between organic and biologically-inspired forms, while simultaneously facilitating the development of discrete, rounded solutions.