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Forma

Forma

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Searching for ways to

shape materials & space.

Architect

Architect for different realms. In today's world of video games, virtual worlds, machine learning, and space flights are dominant, granting us entry to micro-gravity or zero-gravity environments. As a consequence, our bodies undergo changes and our senses expand, allowing us to explore new territories. Therefore, while the traditional principles of firmitas, utilitas, venustas, and the golden ratio may be useful, they are no longer sufficient for creating architectural landscapes today. It is crucial to adopt new design strategies and develop new skills.

Computational designer

I use computational design tools like algorithms and scripts to streamline design processes, including creation, presentation, analysis, evaluation, and interaction. I also develop custom workflows to automate tasks and improve design quality and efficiency while staying up-to-date with the latest computational design developments and emerging technologies. I can create visualizations, simulations, and animations to communicate design concepts and solutions.

Procedural generator

As a procedural generator, I specialize in creating systems that are capable of generating a substantial volume of content using a random seed. This approach allows for more unpredictable gameplay and fosters an immersive environment for users.

Does "form follow function" or does "function follow form?"
No answer seems right in a continuously changing world.

That's why I contribute towards making this future a reality with F[0]RMA.

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